[Git][wine/vkd3d][master] 3 commits: tests/shader_runner_metal: Implement depth texture and state.
by Henri Verbeet (@hverbeet) 30 Nov '24
by Henri Verbeet (@hverbeet) 30 Nov '24
30 Nov '24
1
0
[Git][wine/vkd3d][master] vkd3d-compiler: Support fx_4_0 sources embedded in DXBC containers.
by Henri Verbeet (@hverbeet) 30 Nov '24
by Henri Verbeet (@hverbeet) 30 Nov '24
30 Nov '24
1
0
[Git][wine/wine][master] ntdll: Add NtFlushBuffersFileEx() semi-stub.
by Alexandre Julliard (@julliard) 29 Nov '24
by Alexandre Julliard (@julliard) 29 Nov '24
29 Nov '24
1
0
[Git][wine/wine][master] 2 commits: server: Use the correct handle allocation pattern for all object types.
by Alexandre Julliard (@julliard) 29 Nov '24
by Alexandre Julliard (@julliard) 29 Nov '24
29 Nov '24
1
0
[Git][wine/wine][master] 4 commits: mshtml: Move HTMLDocument prototype props to the Document prototype.
by Alexandre Julliard (@julliard) 29 Nov '24
by Alexandre Julliard (@julliard) 29 Nov '24
29 Nov '24
1
0
[Git][wine/wine][master] mscoree: Update Wine Mono to 9.4.0.
by Alexandre Julliard (@julliard) 29 Nov '24
by Alexandre Julliard (@julliard) 29 Nov '24
29 Nov '24
1
0
[Git][wine/wine][master] 5 commits: wined3d: Beginnings of an HLSL FFP pixel shader implementation.
by Alexandre Julliard (@julliard) 29 Nov '24
by Alexandre Julliard (@julliard) 29 Nov '24
29 Nov '24
1
0
[Git][wine/wine][master] 7 commits: winevulkan: Name wine_device parameters and variables more consistently.
by Alexandre Julliard (@julliard) 29 Nov '24
by Alexandre Julliard (@julliard) 29 Nov '24
29 Nov '24
1
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[Git][wine/wine][master] wined3d: Use wined3d_texture_download_from_texture() even if the dst texture...
by Alexandre Julliard (@julliard) 29 Nov '24
by Alexandre Julliard (@julliard) 29 Nov '24
29 Nov '24
1
0
[Git][wine/wine][master] 2 commits: d3d11/tests: Always use a format string in winetest_push_context calls.
by Alexandre Julliard (@julliard) 29 Nov '24
by Alexandre Julliard (@julliard) 29 Nov '24
29 Nov '24
1
0