Zebediah Figura : wined3d: Avoid leaking string buffers in shader_glsl_load_bindless_samplers().
by Alexandre Julliard 21 Mar '24
by Alexandre Julliard 21 Mar '24
21 Mar '24
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21 Mar '24
1
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David Heidelberg : d3d9/tests: Replace LPDWORD cast with float_to_int function.
by Alexandre Julliard 21 Mar '24
by Alexandre Julliard 21 Mar '24
21 Mar '24
1
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David Heidelberg : mailmap: Add a mailmap entry for myself with the proper name.
by Alexandre Julliard 21 Mar '24
by Alexandre Julliard 21 Mar '24
21 Mar '24
1
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Rémi Bernon : winex11: Accept key and mouse events with QS_RAWINPUT.
by Alexandre Julliard 21 Mar '24
by Alexandre Julliard 21 Mar '24
21 Mar '24
1
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Rémi Bernon : server: Send WM_WINE_CLIPCURSOR message only when necessary.
by Alexandre Julliard 21 Mar '24
by Alexandre Julliard 21 Mar '24
21 Mar '24
1
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Rémi Bernon : server: Send WM_WINE_SETCURSOR message only when necessary.
by Alexandre Julliard 21 Mar '24
by Alexandre Julliard 21 Mar '24
21 Mar '24
1
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Rémi Bernon : win32u: Use a structure to pass peek_message arguments.
by Alexandre Julliard 21 Mar '24
by Alexandre Julliard 21 Mar '24
21 Mar '24
1
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Rémi Bernon : server: Check for internal hardware messages before others.
by Alexandre Julliard 21 Mar '24
by Alexandre Julliard 21 Mar '24
21 Mar '24
1
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Rémi Bernon : server: Process internal messages when checking queue status.
by Alexandre Julliard 21 Mar '24
by Alexandre Julliard 21 Mar '24
21 Mar '24
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