Giovanni Mascellani : d2d1: Compile the pixel shader with D3DCompile().
by Alexandre Julliard 20 Mar '24
by Alexandre Julliard 20 Mar '24
20 Mar '24
1
0
Rémi Bernon : win32u: Avoid a crash when cleaning up a monitor without an adapter.
by Alexandre Julliard 20 Mar '24
by Alexandre Julliard 20 Mar '24
20 Mar '24
1
0
20 Mar '24
1
0
Esme Povirk : gdiplus: Calculate region bounding box without generating HRGN.
by Alexandre Julliard 20 Mar '24
by Alexandre Julliard 20 Mar '24
20 Mar '24
1
0
20 Mar '24
1
0
Jinoh Kang : server: Check for DELETE access in NtMakeTemporaryObject().
by Alexandre Julliard 20 Mar '24
by Alexandre Julliard 20 Mar '24
20 Mar '24
1
0
20 Mar '24
1
0
Henri Verbeet : vkd3d-shader/ir: Pass a struct vsir_program to vkd3d_shader_normalise().
by Alexandre Julliard 19 Mar '24
by Alexandre Julliard 19 Mar '24
19 Mar '24
1
0
Henri Verbeet : vkd3d-common: Merge vkd3d_debug.h into vkd3d_common.h.
by Alexandre Julliard 19 Mar '24
by Alexandre Julliard 19 Mar '24
19 Mar '24
1
0
Henri Verbeet : vkd3d: Move the vkd3d_mutex implementation to vkd3d-common.
by Alexandre Julliard 19 Mar '24
by Alexandre Julliard 19 Mar '24
19 Mar '24
1
0