Daniel Lehman : oleaut32: Return success from GetSizeMax if not dirty.
by Alexandre Julliard 14 Mar '24
by Alexandre Julliard 14 Mar '24
14 Mar '24
1
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14 Mar '24
1
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Zebediah Figura : d3d11/tests: Add a test for using a large number of SRV resources.
by Alexandre Julliard 14 Mar '24
by Alexandre Julliard 14 Mar '24
14 Mar '24
1
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Zebediah Figura : wined3d: Rename the shader_select_compute method to shader_apply_compute_state.
by Alexandre Julliard 14 Mar '24
by Alexandre Julliard 14 Mar '24
14 Mar '24
1
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Zebediah Figura : wined3d: Move checking shader_update_mask to shader_glsl_apply_compute_state().
by Alexandre Julliard 14 Mar '24
by Alexandre Julliard 14 Mar '24
14 Mar '24
1
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Andrew Wesie : wined3d: Use bindless textures for GLSL shaders if possible.
by Alexandre Julliard 14 Mar '24
by Alexandre Julliard 14 Mar '24
14 Mar '24
1
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Alexandre Julliard : ntdll/tests: Skip segment register tests on ARM64EC.
by Alexandre Julliard 14 Mar '24
by Alexandre Julliard 14 Mar '24
14 Mar '24
1
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Alexandre Julliard : ntdll/tests: Fix debug register tests on ARM64EC.
by Alexandre Julliard 14 Mar '24
by Alexandre Julliard 14 Mar '24
14 Mar '24
1
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14 Mar '24
1
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Conor McCarthy : vkd3d-shader/spirv: Emit an error if COUNTBITS has a 64-bit source.
by Alexandre Julliard 13 Mar '24
by Alexandre Julliard 13 Mar '24
13 Mar '24
1
0