Conor McCarthy : vkd3d-shader/dxil: Implement DX intrinsics Texture2DMSGetSamplePosition and RenderTargetGetSamplePosition.
by Alexandre Julliard 17 Apr '24
by Alexandre Julliard 17 Apr '24
17 Apr '24
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Conor McCarthy : vkd3d-shader/dxil: Implement DX intrinsic RenderTargetGetSampleCount.
by Alexandre Julliard 17 Apr '24
by Alexandre Julliard 17 Apr '24
17 Apr '24
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Alexandre Julliard : rpcrt4: Implement NdrClientCall2 in assembly on all platforms.
by Alexandre Julliard 17 Apr '24
by Alexandre Julliard 17 Apr '24
17 Apr '24
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Alexandre Julliard : rpcrt4: Implement NdrClientCall3 in assembly on all platforms.
by Alexandre Julliard 17 Apr '24
by Alexandre Julliard 17 Apr '24
17 Apr '24
1
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Alexandre Julliard : rpcrt4: Implement NdrAsyncClientCall in assembly on all platforms.
by Alexandre Julliard 17 Apr '24
by Alexandre Julliard 17 Apr '24
17 Apr '24
1
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Alexandre Julliard : rpcrt4: Implement Ndr64AsyncClientCall in assembly on all platforms.
by Alexandre Julliard 17 Apr '24
by Alexandre Julliard 17 Apr '24
17 Apr '24
1
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Giovanni Mascellani : vkd3d-shader/ir: Swap selection branches if the if branch is empty.
by Alexandre Julliard 16 Apr '24
by Alexandre Julliard 16 Apr '24
16 Apr '24
1
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Giovanni Mascellani : vkd3d-shader/ir: Only emit trampolines when needed.
by Alexandre Julliard 16 Apr '24
by Alexandre Julliard 16 Apr '24
16 Apr '24
1
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Giovanni Mascellani : vkd3d-shader/ir: Only emit launchers when needed.
by Alexandre Julliard 16 Apr '24
by Alexandre Julliard 16 Apr '24
16 Apr '24
1
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