11 Apr '24
1
0
Giovanni Mascellani : tests: Check that side effects do not happen after discard.
by Alexandre Julliard 11 Apr '24
by Alexandre Julliard 11 Apr '24
11 Apr '24
1
0
Giovanni Mascellani : vkd3d-shader/ir: Move `break's out of selection constructs when possible.
by Alexandre Julliard 11 Apr '24
by Alexandre Julliard 11 Apr '24
11 Apr '24
1
0
Giovanni Mascellani : vkd3d-shader/ir: Count how many jumps target each loop.
by Alexandre Julliard 11 Apr '24
by Alexandre Julliard 11 Apr '24
11 Apr '24
1
0
Giovanni Mascellani : vkd3d-shader/ir: Remove loops that terminate with a `break'.
by Alexandre Julliard 11 Apr '24
by Alexandre Julliard 11 Apr '24
11 Apr '24
1
0
11 Apr '24
1
0
Conor McCarthy : tests/hlsl: Add tests for CalculateLevelOfDetail().
by Alexandre Julliard 11 Apr '24
by Alexandre Julliard 11 Apr '24
11 Apr '24
1
0
Conor McCarthy : vkd3d-shader/dxil: Implement DX intrinsic CalculateLOD.
by Alexandre Julliard 11 Apr '24
by Alexandre Julliard 11 Apr '24
11 Apr '24
1
0
Giovanni Mascellani : vkd3d-shader/d3d-asm: Reset indent level on HS phases.
by Alexandre Julliard 11 Apr '24
by Alexandre Julliard 11 Apr '24
11 Apr '24
1
0
Giovanni Mascellani : tests: Mark some test failures as todo on llvmpipe.
by Alexandre Julliard 11 Apr '24
by Alexandre Julliard 11 Apr '24
11 Apr '24
1
0