Alexandre Julliard : kernel32/tests: Add test for FPU control words on ARM64EC.
by Alexandre Julliard 06 Jun '24
by Alexandre Julliard 06 Jun '24
06 Jun '24
1
0
Elizabeth Figura : wined3d: Default diffuse to 1.0 in the vertex shader.
by Alexandre Julliard 05 Jun '24
by Alexandre Julliard 05 Jun '24
05 Jun '24
1
0
Rémi Bernon : wineandroid: Always clear UpdateLayeredWindow target rectangle.
by Alexandre Julliard 05 Jun '24
by Alexandre Julliard 05 Jun '24
05 Jun '24
1
0
Rémi Bernon : wineandroid: Use the surface bitmap directly in UpdateLayeredWindow.
by Alexandre Julliard 05 Jun '24
by Alexandre Julliard 05 Jun '24
05 Jun '24
1
0
Rémi Bernon : winemac: Always clear UpdateLayeredWindow target rectangle.
by Alexandre Julliard 05 Jun '24
by Alexandre Julliard 05 Jun '24
05 Jun '24
1
0
Rémi Bernon : winemac: Use the surface bitmap directly in UpdateLayeredWindow.
by Alexandre Julliard 05 Jun '24
by Alexandre Julliard 05 Jun '24
05 Jun '24
1
0
Rémi Bernon : winemac: Blend alpha with NtGdiAlphaBlend instead of window opacity.
by Alexandre Julliard 05 Jun '24
by Alexandre Julliard 05 Jun '24
05 Jun '24
1
0
Rémi Bernon : winex11: Always clear UpdateLayeredWindow target rectangle.
by Alexandre Julliard 05 Jun '24
by Alexandre Julliard 05 Jun '24
05 Jun '24
1
0
Rémi Bernon : winex11: Use the surface bitmap directly in UpdateLayeredWindow.
by Alexandre Julliard 05 Jun '24
by Alexandre Julliard 05 Jun '24
05 Jun '24
1
0
Rémi Bernon : win32u: Introduce a new CreateLayeredWindow driver entry.
by Alexandre Julliard 05 Jun '24
by Alexandre Julliard 05 Jun '24
05 Jun '24
1
0