[Git][wine/wine][master] 5 commits: wined3d: Use W as a fog source with shaders and a non-orthogonal matrix.
by Alexandre Julliard (@julliard) 18 Sep '24
by Alexandre Julliard (@julliard) 18 Sep '24
18 Sep '24
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[Git][wine/wine][master] 6 commits: dplayx: Add a separate session list for walking.
by Alexandre Julliard (@julliard) 18 Sep '24
by Alexandre Julliard (@julliard) 18 Sep '24
18 Sep '24
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[Git][wine/wine][master] 7 commits: mfsrcsnk: Implement asynchronous media source start operation.
by Alexandre Julliard (@julliard) 18 Sep '24
by Alexandre Julliard (@julliard) 18 Sep '24
18 Sep '24
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[Git][wine/wine][master] winex11: Also resize or re-create the GL drawable with XComposite child windows.
by Alexandre Julliard (@julliard) 18 Sep '24
by Alexandre Julliard (@julliard) 18 Sep '24
18 Sep '24
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[Git][wine/wine][master] win32u: Fix inverted return condition in get_cursor_pos.
by Alexandre Julliard (@julliard) 18 Sep '24
by Alexandre Julliard (@julliard) 18 Sep '24
18 Sep '24
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[Git][wine/vkd3d][master] vkd3d-shader/glsl: Handle SV_TARGET outputs.
by Henri Verbeet (@hverbeet) 18 Sep '24
by Henri Verbeet (@hverbeet) 18 Sep '24
18 Sep '24
1
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[Git][wine/vkd3d][master] vkd3d-shader/d3dbc: Introduce enum vkd3d_sm1_misc_register.
by Henri Verbeet (@hverbeet) 18 Sep '24
by Henri Verbeet (@hverbeet) 18 Sep '24
18 Sep '24
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[Git][wine/vkd3d][master] build: Use a tab to indent the "tests/hlsl/constructgswithso.shader_test" line in Makefile.am.
by Henri Verbeet (@hverbeet) 18 Sep '24
by Henri Verbeet (@hverbeet) 18 Sep '24
18 Sep '24
1
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[Git][wine/vkd3d][master] vkd3d-shader/msl: Implement VKD3DSIH_RET.
by Henri Verbeet (@hverbeet) 18 Sep '24
by Henri Verbeet (@hverbeet) 18 Sep '24
18 Sep '24
1
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[Git][wine/vkd3d][master] vkd3d-shader/msl: Implement VKD3DSIH_MOV.
by Henri Verbeet (@hverbeet) 18 Sep '24
by Henri Verbeet (@hverbeet) 18 Sep '24
18 Sep '24
1
0