[Git][wine/wine][master] 4 commits: win32u: Nullify surface hwnd when detaching Vulkan surface.
by Alexandre Julliard (@julliard) 28 Jan '25
by Alexandre Julliard (@julliard) 28 Jan '25
28 Jan '25
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[Git][wine/wine][master] winex11: Allow Withdrawn requests to override Iconic <-> Normal transitions.
by Alexandre Julliard (@julliard) 28 Jan '25
by Alexandre Julliard (@julliard) 28 Jan '25
28 Jan '25
1
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[Git][wine/wine][master] include: Add signbit declarations for c++.
by Alexandre Julliard (@julliard) 28 Jan '25
by Alexandre Julliard (@julliard) 28 Jan '25
28 Jan '25
1
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[Git][wine/wine][master] 2 commits: dinput/tests: Add more tests for force feedback.
by Alexandre Julliard (@julliard) 28 Jan '25
by Alexandre Julliard (@julliard) 28 Jan '25
28 Jan '25
1
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[Git][wine/wine][master] 7 commits: win32u: Implement NtUserDestroyCaret().
by Alexandre Julliard (@julliard) 28 Jan '25
by Alexandre Julliard (@julliard) 28 Jan '25
28 Jan '25
1
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[Git][wine/wine][master] hhctrl: Use wide character string literals.
by Alexandre Julliard (@julliard) 28 Jan '25
by Alexandre Julliard (@julliard) 28 Jan '25
28 Jan '25
1
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[Git][wine/wine][master] cryptui: Use wide character string literals.
by Alexandre Julliard (@julliard) 28 Jan '25
by Alexandre Julliard (@julliard) 28 Jan '25
28 Jan '25
1
0
[Git][wine/wine][master] 2 commits: ntdll/tests: Add tests for NtDelayExecution and Sleep(Ex).
by Alexandre Julliard (@julliard) 28 Jan '25
by Alexandre Julliard (@julliard) 28 Jan '25
28 Jan '25
1
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[Git][wine/vkd3d][master] vkd3d-shader/hlsl: Use the casted value in exp().
by Henri Verbeet (@hverbeet) 28 Jan '25
by Henri Verbeet (@hverbeet) 28 Jan '25
28 Jan '25
1
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[Git][wine/vkd3d][master] 2 commits: tests/hlsl: Pass a profile string instead of a shader type to dxc_compiler_compile_shader().
by Henri Verbeet (@hverbeet) 28 Jan '25
by Henri Verbeet (@hverbeet) 28 Jan '25
28 Jan '25
1
0