[Git][wine/wine][master] 3 commits: d2d1/tests: Add some property tests for the Gaussian Blur effect.
by Alexandre Julliard (@julliard) 30 Oct '25
by Alexandre Julliard (@julliard) 30 Oct '25
30 Oct '25
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[Git][wine/wine][master] 7 commits: comctl32/ipaddress: Add a helper to get the theme text state.
by Alexandre Julliard (@julliard) 30 Oct '25
by Alexandre Julliard (@julliard) 30 Oct '25
30 Oct '25
1
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[Git][wine/wine][master] 2 commits: include: Add a couple of reparse point definitions.
by Alexandre Julliard (@julliard) 30 Oct '25
by Alexandre Julliard (@julliard) 30 Oct '25
30 Oct '25
1
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[Git][wine/wine][master] configure: Only run checks in WINE_(MINGW_)PACKAGE_FLAGS when CFLAGS or LIBS is non-empty.
by Alexandre Julliard (@julliard) 30 Oct '25
by Alexandre Julliard (@julliard) 30 Oct '25
30 Oct '25
1
0
[Git][wine/wine-staging][master] 2 commits: Updated vkd3d-latest patchset
by Alistair Leslie-Hughes (@alesliehughes) 30 Oct '25
by Alistair Leslie-Hughes (@alesliehughes) 30 Oct '25
30 Oct '25
1
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[Git][wine/vkd3d][master] 2 commits: tests/hlsl: Test shader model 6.2 denormal mode for 32-bit floats.
by Henri Verbeet (@hverbeet) 30 Oct '25
by Henri Verbeet (@hverbeet) 30 Oct '25
30 Oct '25
1
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[Git][wine/vkd3d][master] 2 commits: tests/shader_runner_d3d12: Move the uniform root parameter to the end of the root signature.
by Henri Verbeet (@hverbeet) 30 Oct '25
by Henri Verbeet (@hverbeet) 30 Oct '25
30 Oct '25
1
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[Git][wine/vkd3d][master] 3 commits: tests/shader_runner_metal: Unify the UAV and TEXTURE cases when computing descriptor bindings.
by Henri Verbeet (@hverbeet) 30 Oct '25
by Henri Verbeet (@hverbeet) 30 Oct '25
30 Oct '25
1
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[Git][wine/vkd3d][master] 7 commits: vkd3d-shader/hlsl: Dump the jump condition node in dump_ir_jump().
by Henri Verbeet (@hverbeet) 30 Oct '25
by Henri Verbeet (@hverbeet) 30 Oct '25
30 Oct '25
1
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[Git][wine/wine][master] mountmgr.sys: Only create serial and parallel keys when needed.
by Alexandre Julliard (@julliard) 29 Oct '25
by Alexandre Julliard (@julliard) 29 Oct '25
29 Oct '25
1
0