[Git][wine/wine-staging][master] 2 commits: Updated vkd3d-latest patchset
by Alistair Leslie-Hughes (@alesliehughes) 30 Apr '25
by Alistair Leslie-Hughes (@alesliehughes) 30 Apr '25
30 Apr '25
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[Git][wine/wine][master] 5 commits: win32u: Use the driver_funcs interface for osmesa pixel formats.
by Alexandre Julliard (@julliard) 30 Apr '25
by Alexandre Julliard (@julliard) 30 Apr '25
30 Apr '25
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[Git][wine/wine][master] krnl386: Set carry flag for unimplemented DPMI 0800h call (Physical Address Mapping).
by Alexandre Julliard (@julliard) 30 Apr '25
by Alexandre Julliard (@julliard) 30 Apr '25
30 Apr '25
1
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[Git][wine/wine][master] 4 commits: wined3d/glsl: Move clip distance enabling to shader_glsl_apply_draw_state().
by Alexandre Julliard (@julliard) 30 Apr '25
by Alexandre Julliard (@julliard) 30 Apr '25
30 Apr '25
1
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[Git][wine/wine][master] 4 commits: server: Store process base priority separately.
by Alexandre Julliard (@julliard) 30 Apr '25
by Alexandre Julliard (@julliard) 30 Apr '25
30 Apr '25
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[Git][wine/wine][master] gdi32: Limit source string length in logfont_AtoW (ASan).
by Alexandre Julliard (@julliard) 30 Apr '25
by Alexandre Julliard (@julliard) 30 Apr '25
30 Apr '25
1
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[Git][wine/wine][master] 5 commits: windowscodecs/converter: Add 24bppBGR -> 128bppRGBAFloat conversion path.
by Alexandre Julliard (@julliard) 30 Apr '25
by Alexandre Julliard (@julliard) 30 Apr '25
30 Apr '25
1
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[Git][wine/wine][master] windowscodecs: Also initialize FlipRotator.bpp field.
by Alexandre Julliard (@julliard) 30 Apr '25
by Alexandre Julliard (@julliard) 30 Apr '25
30 Apr '25
1
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[Git][wine/vkd3d][master] vkd3d-shader/dxil: Create vsir registers from DXIL handles when needed.
by Henri Verbeet (@hverbeet) 30 Apr '25
by Henri Verbeet (@hverbeet) 30 Apr '25
30 Apr '25
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[Git][wine/vkd3d][master] vkd3d-shader: Normalize TEXKILL to use a source register.
by Henri Verbeet (@hverbeet) 30 Apr '25
by Henri Verbeet (@hverbeet) 30 Apr '25
30 Apr '25
1
0