[Git][wine/wine][master] msvcrt: Concurrency: Fix signed/unsigned comparison.
by Alexandre Julliard (@julliard) 14 Apr '25
by Alexandre Julliard (@julliard) 14 Apr '25
14 Apr '25
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[Git][wine/vkd3d][master] 6 commits: vkd3d-shader: Represent resource data types as vkd3d_data_type in struct...
by Henri Verbeet (@hverbeet) 14 Apr '25
by Henri Verbeet (@hverbeet) 14 Apr '25
14 Apr '25
1
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[Git][wine/vkd3d][master] 2 commits: tests/shader_runner_d3d11: Do not create CPU-readable multisample resolution textures.
by Henri Verbeet (@hverbeet) 14 Apr '25
by Henri Verbeet (@hverbeet) 14 Apr '25
14 Apr '25
1
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[Git][wine/vkd3d][master] tests/shader_runner: Get rid of enum texture_data_type.
by Henri Verbeet (@hverbeet) 14 Apr '25
by Henri Verbeet (@hverbeet) 14 Apr '25
14 Apr '25
1
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[Git][wine/vkd3d][master] 2 commits: tests/hlsl: Test the object .Length property.
by Henri Verbeet (@hverbeet) 14 Apr '25
by Henri Verbeet (@hverbeet) 14 Apr '25
14 Apr '25
1
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[Git][wine/vkd3d][master] 4 commits: vkd3d-shader/hlsl: Set the sysval for more sm1 semantics.
by Henri Verbeet (@hverbeet) 14 Apr '25
by Henri Verbeet (@hverbeet) 14 Apr '25
14 Apr '25
1
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[Git][wine/vkd3d][master] 6 commits: tests/shader_runner_metal: Handle multisampled 2D texture arrays properly.
by Henri Verbeet (@hverbeet) 14 Apr '25
by Henri Verbeet (@hverbeet) 14 Apr '25
14 Apr '25
1
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[Git][wine/wine][master] 3 commits: winebth.sys: Broadcast PnP event after updating properties for remote devices.
by Alexandre Julliard (@julliard) 11 Apr '25
by Alexandre Julliard (@julliard) 11 Apr '25
11 Apr '25
1
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[Git][wine/wine][master] 3 commits: ntdll/tests: Fix a leak on error path (Coverity).
by Alexandre Julliard (@julliard) 11 Apr '25
by Alexandre Julliard (@julliard) 11 Apr '25
11 Apr '25
1
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[Git][wine/wine][master] win32u: Fix a string leak (Valgrind).
by Alexandre Julliard (@julliard) 11 Apr '25
by Alexandre Julliard (@julliard) 11 Apr '25
11 Apr '25
1
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