[Git][wine/wine][master] gdiplus: Avoid storing NULL in gdip_font_link_section.
by Alexandre Julliard (@julliard) 02 Apr '25
by Alexandre Julliard (@julliard) 02 Apr '25
02 Apr '25
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[Git][wine/wine][master] 5 commits: ntdll: Only check HAVE_PTHREAD_TEB when setting %fs on Linux.
by Alexandre Julliard (@julliard) 02 Apr '25
by Alexandre Julliard (@julliard) 02 Apr '25
02 Apr '25
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[Git][wine/wine][master] 6 commits: ntdll: Remove ugly fallback method for getting a thread's GSBASE on macOS.
by Alexandre Julliard (@julliard) 02 Apr '25
by Alexandre Julliard (@julliard) 02 Apr '25
02 Apr '25
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[Git][wine/wine-staging][master] 2 commits: winex11-_NET_ACTIVE_WINDOW: Restore.
by Elizabeth Figura (@zfigura) 02 Apr '25
by Elizabeth Figura (@zfigura) 02 Apr '25
02 Apr '25
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[Git][wine/vkd3d][master] 2 commits: vkd3d-shader/fx: Set GeometryShader state type as an object type.
by Henri Verbeet (@hverbeet) 02 Apr '25
by Henri Verbeet (@hverbeet) 02 Apr '25
02 Apr '25
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[Git][wine/vkd3d][master] vkd3d-shader/hlsl: Allow compiling directly to GLSL.
by Henri Verbeet (@hverbeet) 02 Apr '25
by Henri Verbeet (@hverbeet) 02 Apr '25
02 Apr '25
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[Git][wine/vkd3d][master] vkd3d-shader/glsl: Invert gl_FragCoord w.
by Henri Verbeet (@hverbeet) 02 Apr '25
by Henri Verbeet (@hverbeet) 02 Apr '25
02 Apr '25
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[Git][wine/vkd3d][master] vkd3d-shader/ir: Reset instruction pointers after shader_instruction_array_insert_at().
by Henri Verbeet (@hverbeet) 02 Apr '25
by Henri Verbeet (@hverbeet) 02 Apr '25
02 Apr '25
1
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[Git][wine/vkd3d][master] 4 commits: vkd3d-shader/ir: Validate register id and index for RESOURCE registers.
by Henri Verbeet (@hverbeet) 02 Apr '25
by Henri Verbeet (@hverbeet) 02 Apr '25
02 Apr '25
1
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[Git][wine/vkd3d][master] 3 commits: vkd3d-shader/hlsl: Divert written uniform derefs to temps before copy-propagation passes.
by Henri Verbeet (@hverbeet) 02 Apr '25
by Henri Verbeet (@hverbeet) 02 Apr '25
02 Apr '25
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