[Git][wine/wine][master] 3 commits: windowscodecs/tests: Use wide-char literals in tests.
by Alexandre Julliard (@julliard) 05 May '25
by Alexandre Julliard (@julliard) 05 May '25
05 May '25
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[Git][wine/wine][master] win32u: Fix potential use of uninitialized variables.
by Alexandre Julliard (@julliard) 05 May '25
by Alexandre Julliard (@julliard) 05 May '25
05 May '25
1
0
[Git][wine/wine][master] combase: Find correct apartment in ClientRpcChannelBuffer_SendReceive().
by Alexandre Julliard (@julliard) 05 May '25
by Alexandre Julliard (@julliard) 05 May '25
05 May '25
1
0
[Git][wine/wine][master] dsound/tests: Allocate right amount of memory in test_secondary8 (ASan).
by Alexandre Julliard (@julliard) 05 May '25
by Alexandre Julliard (@julliard) 05 May '25
05 May '25
1
0
[Git][wine/vkd3d][master] vkd3d-shader/dxil: Do not encode the offset twice for structured TGSM loads.
by Henri Verbeet (@hverbeet) 05 May '25
by Henri Verbeet (@hverbeet) 05 May '25
05 May '25
1
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[Git][wine/vkd3d][master] 8 commits: vkd3d-shader/dxil: Have sm6_parser_emit_reg_composite_construct() accept an array of registers.
by Henri Verbeet (@hverbeet) 05 May '25
by Henri Verbeet (@hverbeet) 05 May '25
05 May '25
1
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[Git][wine/vkd3d][master] 4 commits: vkd3d-shader/hlsl: Use a block in append_output_copy*().
by Henri Verbeet (@hverbeet) 05 May '25
by Henri Verbeet (@hverbeet) 05 May '25
05 May '25
1
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[Git][wine/vkd3d][master] 4 commits: vkd3d-shader/hlsl: Parse barriers.
by Henri Verbeet (@hverbeet) 05 May '25
by Henri Verbeet (@hverbeet) 05 May '25
05 May '25
1
0
[Git][wine/wine-staging][master] Updated odbc32-fixes patchset
by Alistair Leslie-Hughes (@alesliehughes) 05 May '25
by Alistair Leslie-Hughes (@alesliehughes) 05 May '25
05 May '25
1
0
[Git][wine/wine-staging][master] 2 commits: Updated odbc32-fixes patchset
by Alistair Leslie-Hughes (@alesliehughes) 03 May '25
by Alistair Leslie-Hughes (@alesliehughes) 03 May '25
03 May '25
1
0