[Git][wine/vkd3d][master] 3 commits: vkd3d-shader/preproc: Parse comments in #include and #line directives.
by Henri Verbeet (@hverbeet) 05 Jun '25
by Henri Verbeet (@hverbeet) 05 Jun '25
05 Jun '25
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[Git][wine/vkd3d][master] 6 commits: vkd3d-shader/msl: Handle SV_POSITION inputs.
by Henri Verbeet (@hverbeet) 05 Jun '25
by Henri Verbeet (@hverbeet) 05 Jun '25
05 Jun '25
1
0
[Git][wine/vkd3d][master] vkd3d-shader/msl: Implement support for indirect constant buffer addressing.
by Henri Verbeet (@hverbeet) 05 Jun '25
by Henri Verbeet (@hverbeet) 05 Jun '25
05 Jun '25
1
0
[Git][wine/vkd3d][master] 5 commits: vkd3d-shader/msl: Ensure we have a non-NULL "resource_type_info" pointer in msl_ld().
by Henri Verbeet (@hverbeet) 05 Jun '25
by Henri Verbeet (@hverbeet) 05 Jun '25
05 Jun '25
1
0
[Git][wine/vkd3d][master] 4 commits: tests/hlsl: Test minimum precision IDXTEMP registers.
by Henri Verbeet (@hverbeet) 05 Jun '25
by Henri Verbeet (@hverbeet) 05 Jun '25
05 Jun '25
1
0
[Git][wine/wine][master] d3d10: Return S_OK from parse_fx10_annotations instead of variable hr.
by Alexandre Julliard (@julliard) 04 Jun '25
by Alexandre Julliard (@julliard) 04 Jun '25
04 Jun '25
1
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[Git][wine/wine][master] d3d10/tests: Check d3d buffer sizes in effects tests.
by Alexandre Julliard (@julliard) 04 Jun '25
by Alexandre Julliard (@julliard) 04 Jun '25
04 Jun '25
1
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[Git][wine/wine][master] 2 commits: cmd: Fix out-of-bound access when parsing commands that start with >.
by Alexandre Julliard (@julliard) 04 Jun '25
by Alexandre Julliard (@julliard) 04 Jun '25
04 Jun '25
1
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[Git][wine/wine][master] 6 commits: msv1_0: Pass a SecBuffer to create_signature() instead of an index.
by Alexandre Julliard (@julliard) 04 Jun '25
by Alexandre Julliard (@julliard) 04 Jun '25
04 Jun '25
1
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[Git][wine/wine][master] 2 commits: msvcr120/tests: Clear math error callback after test.
by Alexandre Julliard (@julliard) 04 Jun '25
by Alexandre Julliard (@julliard) 04 Jun '25
04 Jun '25
1
0