[Git][wine/vkd3d][master] 2 commits: vkd3d-shader/ir: Split TEXCOORD into two separate vsir opcodes.
by Henri Verbeet (@hverbeet) 02 Jun '25
by Henri Verbeet (@hverbeet) 02 Jun '25
02 Jun '25
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[Git][wine/vkd3d][master] vkd3d-shader/msl: Make the generated main function static.
by Henri Verbeet (@hverbeet) 02 Jun '25
by Henri Verbeet (@hverbeet) 02 Jun '25
02 Jun '25
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[Git][wine/vkd3d][master] vkd3d-shader: Move vkd3d_siv_from_sysval_indexed() to hlsl_codegen.c.
by Henri Verbeet (@hverbeet) 02 Jun '25
by Henri Verbeet (@hverbeet) 02 Jun '25
02 Jun '25
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[Git][wine/vkd3d][master] tests/hlsl: Slightly adjust the bias values in the sample-bias tests.
by Henri Verbeet (@hverbeet) 02 Jun '25
by Henri Verbeet (@hverbeet) 02 Jun '25
02 Jun '25
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[Git][wine/vkd3d][master] 3 commits: vkd3d-shader/hlsl: Emit dcl_stream instructions for SM5 geometry shaders.
by Henri Verbeet (@hverbeet) 02 Jun '25
by Henri Verbeet (@hverbeet) 02 Jun '25
02 Jun '25
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[Git][wine/vkd3d][master] 6 commits: vkd3d-shader/dxil: Do not touch the parser current value in...
by Henri Verbeet (@hverbeet) 02 Jun '25
by Henri Verbeet (@hverbeet) 02 Jun '25
02 Jun '25
1
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[Git][wine/wine-staging][master] 2 commits: Added kernel32-limit_heap_old_exe patchset
by Alistair Leslie-Hughes (@alesliehughes) 01 Jun '25
by Alistair Leslie-Hughes (@alesliehughes) 01 Jun '25
01 Jun '25
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01 Jun '25
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