[Git][wine/wine][master] 7 commits: windows.gaming.input: Turn put_Parameters() into a regular method.
by Alexandre Julliard (@julliard) 30 Jul '25
by Alexandre Julliard (@julliard) 30 Jul '25
30 Jul '25
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[Git][wine/wine][master] msado15: Implement ADOConnectionConstruction15::get_DSO.
by Alexandre Julliard (@julliard) 30 Jul '25
by Alexandre Julliard (@julliard) 30 Jul '25
30 Jul '25
1
0
[Git][wine/wine][master] 2 commits: d2d1: Implement mesh population methods.
by Alexandre Julliard (@julliard) 30 Jul '25
by Alexandre Julliard (@julliard) 30 Jul '25
30 Jul '25
1
0
30 Jul '25
1
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[Git][wine/wine][master] ntdll: Fix inconsistency in LFH block size calculation during realloc.
by Alexandre Julliard (@julliard) 30 Jul '25
by Alexandre Julliard (@julliard) 30 Jul '25
30 Jul '25
1
0
[Git][wine/wine][master] 2 commits: xinput1_3: Correctly handle a NULL GUID parameter in XInputGetDSoundAudioDeviceGuids().
by Alexandre Julliard (@julliard) 30 Jul '25
by Alexandre Julliard (@julliard) 30 Jul '25
30 Jul '25
1
0
[Git][wine/vkd3d][master] vkd3d-shader/ir: Record the previous temp count before allocating any SSA values.
by Henri Verbeet (@hverbeet) 30 Jul '25
by Henri Verbeet (@hverbeet) 30 Jul '25
30 Jul '25
1
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[Git][wine/vkd3d][master] vkd3d-shader/ir: Free program parameters on failure in vsir_program_init() if needed.
by Henri Verbeet (@hverbeet) 30 Jul '25
by Henri Verbeet (@hverbeet) 30 Jul '25
30 Jul '25
1
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[Git][wine/vkd3d][master] vkd3d-shader/spirv: Update the SPIR-V grammar JSON to the vulkan-sdk-1.4.313.0 release.
by Henri Verbeet (@hverbeet) 30 Jul '25
by Henri Verbeet (@hverbeet) 30 Jul '25
30 Jul '25
1
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[Git][wine/wine][master] 3 commits: mf/tests: Test H264 decoder when duration and time are zero.
by Alexandre Julliard (@julliard) 29 Jul '25
by Alexandre Julliard (@julliard) 29 Jul '25
29 Jul '25
1
0