[Git][wine/vkd3d][master] vkd3d-shader/hlsl: Get rid of the "hlsl" argument to hlsl_compile_shader().
by Henri Verbeet (@hverbeet) 23 Jul '25
by Henri Verbeet (@hverbeet) 23 Jul '25
23 Jul '25
1
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[Git][wine/vkd3d][master] 4 commits: vkd3d-shader/spirv: Use spirv_compiler_error() to report unhandled sample_info flags.
by Henri Verbeet (@hverbeet) 23 Jul '25
by Henri Verbeet (@hverbeet) 23 Jul '25
23 Jul '25
1
0
[Git][wine/vkd3d][master] vkd3d-shader/ir: Explicitly initialise the "resource_data_type" field in vsir_instruction_init().
by Henri Verbeet (@hverbeet) 23 Jul '25
by Henri Verbeet (@hverbeet) 23 Jul '25
23 Jul '25
1
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[Git][wine/vkd3d][master] 7 commits: vkd3d-shader/ir: Rename VKD3D_DATA_UNORM to VSIR_DATA_UNORM.
by Henri Verbeet (@hverbeet) 23 Jul '25
by Henri Verbeet (@hverbeet) 23 Jul '25
23 Jul '25
1
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[Git][wine/vkd3d][master] 3 commits: vkd3d-shader/ir: Use size_t in the parameter allocator.
by Henri Verbeet (@hverbeet) 23 Jul '25
by Henri Verbeet (@hverbeet) 23 Jul '25
23 Jul '25
1
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[Git][wine/vkd3d][master] 2 commits: vkd3d-shader/ir: Handle TEXLDL instructions in vsir_program_lower_instructions().
by Henri Verbeet (@hverbeet) 23 Jul '25
by Henri Verbeet (@hverbeet) 23 Jul '25
23 Jul '25
1
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[Git][wine/vkd3d][master] 6 commits: vkd3d-shader/hlsl: Clone the entry point body and redirect processing to the clone.
by Henri Verbeet (@hverbeet) 23 Jul '25
by Henri Verbeet (@hverbeet) 23 Jul '25
23 Jul '25
1
0
[Git][wine/wine][master] 2 commits: d3d10core/tests: Initialize box in test_copy_subresource_region.
by Alexandre Julliard (@julliard) 23 Jul '25
by Alexandre Julliard (@julliard) 23 Jul '25
23 Jul '25
1
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[Git][wine/wine][master] quartz/tests: Initialize mt in test_connect_direct.
by Alexandre Julliard (@julliard) 23 Jul '25
by Alexandre Julliard (@julliard) 23 Jul '25
23 Jul '25
1
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[Git][wine/wine][master] wined3d/glsl: Transpose the bump environment matrix.
by Alexandre Julliard (@julliard) 23 Jul '25
by Alexandre Julliard (@julliard) 23 Jul '25
23 Jul '25
1
0