[Git][wine/wine][master] msvcrt: Ignore negative precision for float args in printf().
by Alexandre Julliard (@julliard) 19 Feb '26
by Alexandre Julliard (@julliard) 19 Feb '26
19 Feb '26
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[Git][wine/wine][master] win32u: Only link client surfaces after they are fully created.
by Alexandre Julliard (@julliard) 19 Feb '26
by Alexandre Julliard (@julliard) 19 Feb '26
19 Feb '26
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[Git][wine/vkd3d][master] 3 commits: vkd3d-shader/hlsl: Make "intrinsic" const in add_call().
by Henri Verbeet (@hverbeet) 18 Feb '26
by Henri Verbeet (@hverbeet) 18 Feb '26
18 Feb '26
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[Git][wine/vkd3d][master] vkd3d-shader/ir: Don't reach unreacheable code in vsir_dst_operand_io_normalise().
by Henri Verbeet (@hverbeet) 17 Feb '26
by Henri Verbeet (@hverbeet) 17 Feb '26
17 Feb '26
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[Git][wine/vkd3d][master] vkd3d-shader/preproc: Add a terminating ] or } to the last macro argument.
by Henri Verbeet (@hverbeet) 17 Feb '26
by Henri Verbeet (@hverbeet) 17 Feb '26
17 Feb '26
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[Git][wine/vkd3d][master] 2 commits: vkd3d-shader/preproc: Avoid accessing "source_name" after...
by Henri Verbeet (@hverbeet) 17 Feb '26
by Henri Verbeet (@hverbeet) 17 Feb '26
17 Feb '26
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[Git][wine/vkd3d][master] 4 commits: vkd3d-shader/hlsl: Introduce struct ctab_ctx.
by Henri Verbeet (@hverbeet) 17 Feb '26
by Henri Verbeet (@hverbeet) 17 Feb '26
17 Feb '26
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[Git][wine/vkd3d][master] 2 commits: build: Append $(EXEEXT) to SHADER_TEST_LOG_COMPILER.
by Henri Verbeet (@hverbeet) 16 Feb '26
by Henri Verbeet (@hverbeet) 16 Feb '26
16 Feb '26
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