[Git][wine/wine][master] 6 commits: include: Add ID3D12SDKConfiguration1 definition in d3d12.idl.
by Alexandre Julliard (@julliard) 04 Feb '26
by Alexandre Julliard (@julliard) 04 Feb '26
04 Feb '26
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[Git][wine/wine][master] 6 commits: wineandroid: Fix ANDROID_WindowPosChanged prototype in android.h.
by Alexandre Julliard (@julliard) 04 Feb '26
by Alexandre Julliard (@julliard) 04 Feb '26
04 Feb '26
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04 Feb '26
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[Git][wine/wine][master] 3 commits: d3d9/tests: Test more shaders and the FFP in shadow_test().
by Alexandre Julliard (@julliard) 04 Feb '26
by Alexandre Julliard (@julliard) 04 Feb '26
04 Feb '26
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[Git][wine/wine][master] 2 commits: wined3d: Clear backup_dc and backup_wnd when deleting them.
by Alexandre Julliard (@julliard) 04 Feb '26
by Alexandre Julliard (@julliard) 04 Feb '26
04 Feb '26
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[Git][wine/wine][master] 2 commits: win32u/tests: Test that window properties don't actually require atoms.
by Alexandre Julliard (@julliard) 04 Feb '26
by Alexandre Julliard (@julliard) 04 Feb '26
04 Feb '26
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[Git][wine/wine][master] 2 commits: jscript: Always treat DISPATCH_METHOD | DISPATCH_PROPERTYGET as method call if...
by Alexandre Julliard (@julliard) 04 Feb '26
by Alexandre Julliard (@julliard) 04 Feb '26
04 Feb '26
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[Git][wine/wine][master] 5 commits: ntdll: Add SIGQUIT to the blocked signals.
by Alexandre Julliard (@julliard) 04 Feb '26
by Alexandre Julliard (@julliard) 04 Feb '26
04 Feb '26
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[Git][wine/vkd3d][master] 5 commits: vkd3d-shader/dxil: Pass the function emission state to sm6_parser_emit_switch().
by Henri Verbeet (@hverbeet) 04 Feb '26
by Henri Verbeet (@hverbeet) 04 Feb '26
04 Feb '26
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[Git][wine/vkd3d][master] 5 commits: vkd3d-shader/hlsl: Avoid leaking "body" in lower_f16tof32(). (Valgrind)
by Henri Verbeet (@hverbeet) 04 Feb '26
by Henri Verbeet (@hverbeet) 04 Feb '26
04 Feb '26
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