3d9b48bc
by Matteo Bruni at 2025-12-23T22:06:36+01:00
wined3d/gl: Split UBOs to separate chunks.
It matters a lot on Nvidia proprietary drivers, where binding to
GL_UNIFORM_BUFFER makes a very significant difference.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56167