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3368954c
by Shaun Ren at 2026-01-12T18:21:33+01:00
vkd3d-shader/hlsl: Emit structured TGSM declarations.
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678c83e5
by Shaun Ren at 2026-01-12T18:25:51+01:00
vkd3d-shader/hlsl: Emit structured TGSM loads.
Co-authored-by: Francisco Casas <fcasas@codeweavers.com>
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37978cdb
by Shaun Ren at 2026-01-12T18:26:25+01:00
vkd3d-shader/hlsl: Split array/struct copies with structured RHS.
Co-authored-by: Francisco Casas <fcasas@codeweavers.com>
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031dfc8d
by Shaun Ren at 2026-01-12T18:39:44+01:00
vkd3d-shader/hlsl: Introduce a split_copies() helper.
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aca8c9ed
by Shaun Ren at 2026-01-12T18:41:29+01:00
vkd3d-shader/hlsl: Support non-load RHS in stream Append().
Based on suggestions from Francisco Casas.