Module: wine Branch: master Commit: 69b76122655d58a99f726a1558621cc4dede2032 URL: http://source.winehq.org/git/wine.git/?a=commit;h=69b76122655d58a99f726a1558... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Fri Jul 10 10:20:13 2009 +0200 wined3d: Get rid of struct glDescriptor. In general it might not be a bad idea to group GL specific data into a separate struct, but IWineD3DSurfaceImpl is currently the only thing that bothers. It doesn't get it quite right either, since e.g. the PBO isn't in glDescriptor either. --- dlls/wined3d/context.c | 19 ++-- dlls/wined3d/device.c | 24 ++--- dlls/wined3d/surface.c | 228 +++++++++++++++++++--------------------- dlls/wined3d/surface_gdi.c | 3 +- dlls/wined3d/swapchain.c | 6 +- dlls/wined3d/utils.c | 3 +- dlls/wined3d/wined3d_private.h | 6 +- include/wine/wined3d.idl | 7 -- 8 files changed, 142 insertions(+), 154 deletions(-) Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=69b76122655d58a99f726a...