Module: vkd3d Branch: master Commit: f3e81645be521bb71fbe7efa47390a297af9a6aa URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=f3e81645be521bb71fbe7efa... Author: Giovanni Mascellani <gmascellani(a)codeweavers.com> Date: Wed Apr 6 21:24:44 2022 +0200 vkd3d-shader/hlsl: Write SM4 uint negation instructions. Signed-off-by: Giovanni Mascellani <gmascellani(a)codeweavers.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d-shader/hlsl_sm4.c | 1 + 1 file changed, 1 insertion(+) diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c index fd0ab321..21997312 100644 --- a/libs/vkd3d-shader/hlsl_sm4.c +++ b/libs/vkd3d-shader/hlsl_sm4.c @@ -1610,6 +1610,7 @@ static void write_sm4_expr(struct hlsl_ctx *ctx, break; case HLSL_TYPE_INT: + case HLSL_TYPE_UINT: write_sm4_unary_op(buffer, VKD3D_SM4_OP_INEG, &expr->node, arg1, 0); break;