Module: wine Branch: master Commit: ea6c61a5342c703b2194fa334f508d377980132e URL: http://source.winehq.org/git/wine.git/?a=commit;h=ea6c61a5342c703b2194fa334f... Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Tue Mar 14 13:15:56 2017 +0100 wined3d: Do not use texture unit mapping for SM4+ shaders. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/glsl_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index ecaa667..f7f6ca5 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -631,7 +631,7 @@ static void shader_glsl_load_samplers(const struct wined3d_context *context, unsigned int base, count; wined3d_gl_limits_get_texture_unit_range(&gl_info->limits, version->type, &base, &count); - tex_unit_map = version->type == WINED3D_SHADER_TYPE_COMPUTE ? NULL : context->tex_unit_map; + tex_unit_map = version->major >= 4 ? NULL : context->tex_unit_map; shader_glsl_load_samplers_range(gl_info, priv, program_id, prefix, base, count, tex_unit_map); }