Module: vkd3d Branch: master Commit: 71d8ff85c6607d1ef74505a0d08d8008600e4879 URL: https://gitlab.winehq.org/wine/vkd3d/-/commit/71d8ff85c6607d1ef74505a0d08d80... Author: Zebediah Figura <zfigura(a)codeweavers.com> Date: Wed Apr 5 15:16:00 2023 -0500 vkd3d-shader/hlsl: Avoid leaking the allocator register map in allocate_const_registers(). --- libs/vkd3d-shader/hlsl_codegen.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index 3a575b6f..a2f3242a 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -3074,6 +3074,8 @@ static void allocate_const_registers(struct hlsl_ctx *ctx, struct hlsl_ir_functi debug_register('c', var->regs[HLSL_REGSET_NUMERIC], var->data_type)); } } + + vkd3d_free(allocator.regs); } /* Simple greedy temporary register allocation pass that just assigns a unique