Module: wine Branch: master Commit: 0ce39d5869963b25ab47def349e4aa697bc6e827 URL: http://source.winehq.org/git/wine.git/?a=commit;h=0ce39d5869963b25ab47def349... Author: Fabian Bieler <der.fabe(a)gmx.net> Date: Thu Apr 5 00:26:35 2007 +0200 wined3d: Fix GLSL cnd instruction. According to MSDN the cnd instruction should translate: dst = src0 > 0.5 ? src1 : src2; --- dlls/wined3d/glsl_shader.c | 6 +++--- 1 files changed, 3 insertions(+), 3 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 3ceb935..5700902 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1148,7 +1148,7 @@ void shader_glsl_cmp(SHADER_OPCODE_ARG* arg) { } } -/** Process the CND opcode in GLSL (dst = (src0 < 0.5) ? src1 : src2) */ +/** Process the CND opcode in GLSL (dst = (src0 > 0.5) ? src1 : src2) */ /* For ps 1.1-1.3, only a single component of src0 is used. For ps 1.4 * the compare is done per component of src0. */ void shader_glsl_cnd(SHADER_OPCODE_ARG* arg) { @@ -1164,7 +1164,7 @@ void shader_glsl_cnd(SHADER_OPCODE_ARG* arg) { shader_glsl_add_src_param(arg, arg->src[0], arg->src_addr[0], WINED3DSP_WRITEMASK_0, &src0_param); shader_glsl_add_src_param(arg, arg->src[1], arg->src_addr[1], write_mask, &src1_param); shader_glsl_add_src_param(arg, arg->src[2], arg->src_addr[2], write_mask, &src2_param); - shader_addline(arg->buffer, "%s < 0.5 ? %s : %s);\n", + shader_addline(arg->buffer, "%s > 0.5 ? %s : %s);\n", src0_param.param_str, src1_param.param_str, src2_param.param_str); return; } @@ -1185,7 +1185,7 @@ void shader_glsl_cnd(SHADER_OPCODE_ARG* arg) { shader_glsl_add_src_param(arg, arg->src[1], arg->src_addr[1], write_mask, &src1_param); shader_glsl_add_src_param(arg, arg->src[2], arg->src_addr[2], write_mask, &src2_param); - shader_addline(arg->buffer, "%s < 0.5 ? %s : %s);\n", + shader_addline(arg->buffer, "%s > 0.5 ? %s : %s);\n", src0_param.param_str, src1_param.param_str, src2_param.param_str); } }