Module: wine Branch: master Commit: 84f9bc17161f6c2bf1be7516ca206da94b225f1c URL: https://source.winehq.org/git/wine.git/?a=commit;h=84f9bc17161f6c2bf1be7516c... Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Fri Feb 21 17:04:46 2020 -0600 d3d8: Stop setting the device state in d3d8_device_SetPixelShaderConstant(). Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d8/device.c | 2 -- 1 file changed, 2 deletions(-) diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index d9f914f125..19dc844ee2 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -3290,8 +3290,6 @@ static HRESULT WINAPI d3d8_device_SetPixelShaderConstant(IDirect3DDevice8 *iface wined3d_mutex_lock(); hr = wined3d_stateblock_set_ps_consts_f(device->update_state, start_register, count, data); - if (SUCCEEDED(hr) && !device->recording) - hr = wined3d_device_set_ps_consts_f(device->wined3d_device, start_register, count, data); wined3d_mutex_unlock(); return hr;