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417f07f7
by Francisco Casas at 2026-03-04T01:01:44+01:00
vkd3d-shader/hlsl: Identify user-provided int loop limiter uniforms.
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a18c7fcc
by Francisco Casas at 2026-03-04T01:12:15+01:00
vkd3d-shader/hlsl: Allocate a 255 int for SM3 loops without limiter.
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053f0d76
by Francisco Casas at 2026-03-04T01:12:40+01:00
vkd3d-shader/hlsl: Implement SM3 loops without user-provided int uniform limiters.
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35f67f53
by Francisco Casas at 2026-03-04T01:12:40+01:00
vkd3d-shader/hlsl: Generate SM1 break vsir instructions.
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3feaea89
by Francisco Casas at 2026-03-04T01:12:40+01:00
vkd3d-shader/d3dbc: Write REP, ENDREP, and BREAK instructions.
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fc9df44e
by Francisco Casas at 2026-03-04T01:15:24+01:00
vkd3d-shader/d3dbc: Write DEFI instructions.
Gradient instructions in loops with `break` are not detected yet, so
these tests that should fail are marked as todo again.
The last test of loop-sm3.shader_test works now despite the loop
instruction not being emitted, because we achieve the same functionality
with `rep` and indirect addressing is lowered.