Henri Verbeet pushed to branch master at wine / vkd3d Commits: 0b273ea8 by Giovanni Mascellani at 2025-03-17T13:50:19+01:00 tests: Store the compiler string in the shader runner capabilities. Just like the executor. - - - - - fc4316f6 by Giovanni Mascellani at 2025-03-17T14:01:22+01:00 tests/shader_runner: Avoid creating devices for backends that won't execute. My main motivation to this is avoiding generating a lot of useless log lines from other executors when I'm interested in just one of them, but I can imagine this also somewhat improving efficiency. - - - - - 8 changed files: - tests/shader_runner.c - tests/shader_runner.h - tests/shader_runner_d3d11.c - tests/shader_runner_d3d12.c - tests/shader_runner_d3d9.c - tests/shader_runner_gl.c - tests/shader_runner_metal.m - tests/shader_runner_vulkan.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/a4f58be00c58e06b5bd60bec7eb9e... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/a4f58be00c58e06b5bd60bec7eb9e... You're receiving this email because of your account on gitlab.winehq.org.