Module: wine Branch: master Commit: 5deb1a20c3b040658e4da456877371ecc391d5ca URL: http://source.winehq.org/git/wine.git/?a=commit;h=5deb1a20c3b040658e4da45687... Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Wed Oct 18 00:25:06 2017 +0200 wined3d: Use GLSL 4.40 if available. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/glsl_shader.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index ba89ea1..45a7b98 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -386,7 +386,9 @@ static const char *shader_glsl_get_prefix(enum wined3d_shader_type type) static unsigned int shader_glsl_get_version(const struct wined3d_gl_info *gl_info) { - if (gl_info->glsl_version >= MAKEDWORD_VERSION(1, 50)) + if (gl_info->glsl_version >= MAKEDWORD_VERSION(4, 40)) + return 440; + else if (gl_info->glsl_version >= MAKEDWORD_VERSION(1, 50)) return 150; else if (gl_info->glsl_version >= MAKEDWORD_VERSION(1, 30)) return 130;