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bb800d80
by Henri Verbeet at 2026-02-05T18:03:21+01:00
vkd3d-shader/hlsl: Avoid leaking modifier name strings. (Valgrind)
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72f04d3a
by Henri Verbeet at 2026-02-05T18:03:21+01:00
vkd3d-shader/hlsl: Avoid leaking base type name strings on error paths. (Valgrind)
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671bf123
by Henri Verbeet at 2026-02-05T18:03:21+01:00
vkd3d-shader/hlsl: Add a destructor for name strings. (Valgrind)
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3bb1e9a1
by Henri Verbeet at 2026-02-05T18:03:21+01:00
vkd3d-shader/hlsl: Do not create name strings for KW_CONSTANTBUFFER tokens. (Valgrind)
We never free these strings, or use them for anything.
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c121e9b1
by Henri Verbeet at 2026-02-05T18:03:21+01:00
vkd3d-shader/hlsl: Avoid leaking expression blocks on "array" rule error paths.