Module: wine Branch: master Commit: b5affa6d3c7da3bc7991ea2f2a09167e8a397788 URL: http://source.winehq.org/git/wine.git/?a=commit;h=b5affa6d3c7da3bc7991ea2f2a... Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Mon Apr 27 17:39:09 2015 +0200 wined3d: Set spotlight direction .w component to 0.0f. It's a direction so we don't want to get translations applied to it. The variable is only used internally. --- dlls/wined3d/device.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 0822f61..8572378 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1550,7 +1550,7 @@ HRESULT CDECL wined3d_device_set_light(struct wined3d_device *device, object->lightDirn[0] = light->direction.x; object->lightDirn[1] = light->direction.y; object->lightDirn[2] = light->direction.z; - object->lightDirn[3] = 1.0f; + object->lightDirn[3] = 0.0f; /* opengl-ish and d3d-ish spot lights use too different models * for the light "intensity" as a function of the angle towards