Alexandre Julliard pushed to branch master at wine / wine Commits: 0d1dd3a7 by Elizabeth Figura at 2025-02-05T14:18:28+01:00 wined3d: Do not disable point sprite in wined3d_context_gl_apply_blit_state(). Point sprite only affects point rasterization; blit state does not involve drawing points. This was added in f22d37e4dd959b268b7e0823be0f1020ffdcaeee. It is unclear why, but it is most prudent to assume it was either a mistake, or added to silently work around some driver bug. - - - - - 404a2b35 by Elizabeth Figura at 2025-02-05T14:18:28+01:00 wined3d: Do not toggle point sprite. - - - - - 660bb390 by Elizabeth Figura at 2025-02-05T14:18:28+01:00 wined3d: Remove the redundant per_vertex_point_size from vs_compile_args. - - - - - 98c4f697 by Elizabeth Figura at 2025-02-05T14:18:28+01:00 wined3d: Remove FOGVERTEXMODE handling from find_ps_compile_args(). FOGVERTEXMODE is an FFP-only state and has no effect when shaders are used. In this case we do not use ps_compile_args, only ffp_frag_settings, which has its own version of this data. - - - - - 5 changed files: - dlls/wined3d/context_gl.c - dlls/wined3d/ffp_gl.c - dlls/wined3d/glsl_shader.c - dlls/wined3d/shader.c - dlls/wined3d/wined3d_private.h View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/9e734e09b86b06ebba3f62a32483a7... -- View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/9e734e09b86b06ebba3f62a32483a7... You're receiving this email because of your account on gitlab.winehq.org.