Module: wine Branch: master Commit: 483d5d0a0d74c83aa140b9865ab73f2026a66568 URL: http://source.winehq.org/git/wine.git/?a=commit;h=483d5d0a0d74c83aa140b9865a... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Mon Oct 26 10:12:19 2009 +0100 wined3d: Print an ERR instead of crashing in context_check_fbo_status(). Some version of Mesa will claim the window system provided framebuffer is incomplete when using indirect rendering, although the framebuffer objects spec says this can never happen. Printing an ERR instead of crashing should make it clearer that this isn't a wined3d problem. --- dlls/wined3d/context.c | 6 ++++++ 1 files changed, 6 insertions(+), 0 deletions(-) diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 66ba358..de50f9e 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -288,6 +288,12 @@ static void context_check_fbo_status(struct wined3d_context *context) unsigned int i; FIXME("FBO status %s (%#x)\n", debug_fbostatus(status), status); + if (!context->current_fbo) + { + ERR("FBO 0 is incomplete, driver bug?\n"); + return; + } + /* Dump the FBO attachments */ for (i = 0; i < gl_info->max_buffers; ++i) {