Module: wine Branch: master Commit: d16d5be1d1341e502a2e3cef38162d58943903b3 URL: https://source.winehq.org/git/wine.git/?a=commit;h=d16d5be1d1341e502a2e3cef3... Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Sat Oct 19 12:23:57 2019 -0500 d3d9: Handle stateblocks in d3d9_device_SetSamplerState(). Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d9/device.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 3d16812d59..dd4d57938e 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -2603,7 +2603,9 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetSamplerState(IDirect3DDev TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, sampler, state, value); wined3d_mutex_lock(); - wined3d_device_set_sampler_state(device->wined3d_device, sampler, state, value); + wined3d_stateblock_set_sampler_state(device->update_state, sampler, state, value); + if (!device->recording) + wined3d_device_set_sampler_state(device->wined3d_device, sampler, state, value); wined3d_mutex_unlock(); return D3D_OK;