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c42d364f
by Elizabeth Figura at 2025-12-22T13:12:42+01:00
wined3d: Add some missing states to wined3d_stateblock_invalidate_initial_states().
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7f5c2105
by Elizabeth Figura at 2025-12-22T13:12:42+01:00
wined3d: Avoid some invalidation when the vertex declaration is set redundantly.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=59013
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95bb04ef
by Elizabeth Figura at 2025-12-22T13:12:43+01:00
wined3d: Avoid some invalidation when the viewport is set redundantly.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=59013
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7be265ec
by Elizabeth Figura at 2025-12-22T13:12:43+01:00
wined3d: Avoid some invalidation when texture states are set redundantly.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=59013
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6362a715
by Elizabeth Figura at 2025-12-22T13:12:43+01:00
wined3d: Invalidate fog constants only when the VS is toggled.
Other states can affect ffp_vs_settings but not fog constants.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=59013
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8dcbf5d8
by Elizabeth Figura at 2025-12-22T13:12:44+01:00
wined3d: Avoid some invalidation when render states are set redundantly.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=59013