Module: wine Branch: master Commit: 32799848e3b100f9a19a35f45a453cd3009bebb3 URL: https://source.winehq.org/git/wine.git/?a=commit;h=32799848e3b100f9a19a35f45... Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Thu Mar 10 19:56:44 2022 -0600 wined3d: Use list_empty() in shader_glsl_destroy(). Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/glsl_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index acecb2e9ce5..f79fa1571e6 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -10818,7 +10818,7 @@ static void shader_glsl_destroy(struct wined3d_shader *shader) TRACE("Deleting linked programs.\n"); linked_programs = &shader->linked_programs; - if (linked_programs->next) + if (!list_empty(linked_programs)) { struct glsl_shader_prog_link *entry, *entry2; UINT i;