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79a5af5f
by Giovanni Mascellani at 2026-01-13T16:38:32+01:00
vkd3d-shader/d3d-asm: Dump the denormal modes.
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69e84611
by Giovanni Mascellani at 2026-01-13T16:40:26+01:00
vkd3d-shader/dxil: Preserve f64 denormals if they're used in the shader.
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cc54e395
by Giovanni Mascellani at 2026-01-13T16:40:29+01:00
vkd3d-shader/tpf: Preserve f64 denormals if they're used in the shader.
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3c62f7d1
by Giovanni Mascellani at 2026-01-13T16:44:29+01:00
vkd3d-shader/ir: Introduce the f16 denormal mode.
It's not currently used, but will be set by the DXIL parser once it
supports half-precision numbers.