a0d39ac7
by Francisco Casas at 2026-01-12T17:39:34+01:00
tests/hlsl: Don't test values of clip distance array addressing tests on Windows.
On Windows, the results for the first clip-cull-distance-2.shader_test
test on SM6, and the values for the second test (which only compiles on
DXC) are inconsistent across different drivers: WARP, AMD, and NVIDIA,
differ against each other and what we might expect when extrapolating
SM4 behaviour.
However, I still think that we should test these results to make sure our
implementation of clip/cull distance array normalization works as we
expect.
The "winbug" qualifier is introduced for tests that should be skipped
on Windows runners.
Co-authored-by: Giovanni Mascellani <gmascellani@codeweavers.com>