Module: wine Branch: master Commit: 37af1676d23fbcbf094538cf8dc41172dc0dac7f URL: https://source.winehq.org/git/wine.git/?a=commit;h=37af1676d23fbcbf094538cf8... Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Mon Feb 10 20:55:58 2020 -0600 d3d9: Stop setting the device state in d3d9_device_SetPixelShader(). Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d9/device.c | 3 --- 1 file changed, 3 deletions(-) diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 63312b939b..04fb158bc6 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -3855,9 +3855,6 @@ static HRESULT WINAPI d3d9_device_SetPixelShader(IDirect3DDevice9Ex *iface, IDir wined3d_mutex_lock(); wined3d_stateblock_set_pixel_shader(device->update_state, shader_obj ? shader_obj->wined3d_shader : NULL); - if (!device->recording) - wined3d_device_set_pixel_shader(device->wined3d_device, - shader_obj ? shader_obj->wined3d_shader : NULL); wined3d_mutex_unlock(); return D3D_OK;