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c8172c96
by Giovanni Mascellani at 2026-01-14T22:48:00+01:00
vkd3d-shader/dxil: Use resource_kind_is_texture() in sm6_parser_emit_dx_atomic_binop().
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37c7aae6
by Giovanni Mascellani at 2026-01-14T22:48:00+01:00
vkd3d-shader/dxil: Use resource_kind_is_multisampled() in sm6_parser_emit_dx_texture_load().
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e2e4e9aa
by Giovanni Mascellani at 2026-01-14T22:48:00+01:00
vkd3d-shader/dxil: Use resource_kind_is_texture() in sm6_parser_emit_dx_texture_load().
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319901b3
by Giovanni Mascellani at 2026-01-14T22:50:22+01:00
vkd3d-shader/dxil: Remove the "resource_type" field from struct sm6_descriptor_info.
The same information is already encoded by the "kind" field.