Module: vkd3d Branch: master Commit: 8cd4995958419d1375fd89e3853273e705b46fc0 URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=8cd4995958419d1375fd89e3... Author: Giovanni Mascellani <gmascellani(a)codeweavers.com> Date: Tue Jun 7 16:29:18 2022 -0500 vkd3d-shader/hlsl: Allocate enough space for temporary matrices. Signed-off-by: Giovanni Mascellani <gmascellani(a)codeweavers.com> Signed-off-by: Francisco Casas <fcasas(a)codeweavers.com> Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d-shader/hlsl_codegen.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index 6f524744..1a5e9055 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -1378,7 +1378,7 @@ static void allocate_variable_temp_register(struct hlsl_ctx *ctx, struct hlsl_ir var->last_read, var->data_type->reg_size); else var->reg = allocate_register(ctx, liveness, var->first_write, - var->last_read, var->data_type->dimx); + var->last_read, hlsl_type_component_count(var->data_type)); TRACE("Allocated %s to %s (liveness %u-%u).\n", var->name, debug_register('r', var->reg, var->data_type), var->first_write, var->last_read); }