Module: wine Branch: master Commit: e1c60caa42a028f5a13c1dacbb2003ab0bb7fd13 URL: http://source.winehq.org/git/wine.git/?a=commit;h=e1c60caa42a028f5a13c1dacbb... Author: Alexander Dorofeyev <alexd4(a)inbox.lv> Date: Mon May 12 01:44:08 2008 +0300 wined3d: glFlush when updating front buffer. Fixes screen not updating or getting updated inconsistently when apps blit to front buffer or lock it when RenderTargetLockMode=readtex, as happens in e.g. Red Alert 2 and also in p8_primary_test in ddraw tests. --- dlls/wined3d/surface.c | 5 +++-- 1 files changed, 3 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 40626d6..d40ad06 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -3397,7 +3397,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT * } /* Flush in case the drawable is used by multiple GL contexts */ - if(dstSwapchain && (dstSwapchain->num_contexts >= 2)) + if(dstSwapchain && (This == (IWineD3DSurfaceImpl *) dstSwapchain->frontBuffer || dstSwapchain->num_contexts >= 2)) glFlush(); glBindTexture(Src->glDescription.target, 0); @@ -4020,7 +4020,8 @@ static inline void surface_blt_to_drawable(IWineD3DSurfaceImpl *This, const RECT hr = IWineD3DSurface_GetContainer((IWineD3DSurface*)This, &IID_IWineD3DSwapChain, (void **) &swapchain); if(hr == WINED3D_OK && swapchain) { /* Make sure to flush the buffers. This is needed in apps like Red Alert II and Tiberian SUN that use multiple WGL contexts. */ - if(((IWineD3DSwapChainImpl*)swapchain)->num_contexts >= 2) + if(((IWineD3DSwapChainImpl*)swapchain)->frontBuffer == (IWineD3DSurface*)This || + ((IWineD3DSwapChainImpl*)swapchain)->num_contexts >= 2) glFlush(); IWineD3DSwapChain_Release(swapchain);