Module: vkd3d Branch: master Commit: 56b042d1faa7bcdc6e34e6eb47e38790b262a283 URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=56b042d1faa7bcdc6e34e6eb... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Fri Sep 4 20:49:15 2020 +0430 vkd3d-shader: Enable the corresponding capabilities when using the clip/cull distance built-ins. Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d-shader/spirv.c | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 913b017..cc87a87 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -3628,6 +3628,12 @@ static void vkd3d_dxbc_compiler_decorate_builtin(struct vkd3d_dxbc_compiler *com case SpvBuiltInSampleId: vkd3d_spirv_enable_capability(builder, SpvCapabilitySampleRateShading); break; + case SpvBuiltInClipDistance: + vkd3d_spirv_enable_capability(builder, SpvCapabilityClipDistance); + break; + case SpvBuiltInCullDistance: + vkd3d_spirv_enable_capability(builder, SpvCapabilityCullDistance); + break; default: break; }