Module: wine Branch: master Commit: 7d7d3a8db6f9d05ccf3871159f25222617d95e3f URL: http://source.winehq.org/git/wine.git/?a=commit;h=7d7d3a8db6f9d05ccf3871159f... Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Fri Nov 3 14:35:16 2017 +0100 wined3d: Add FIXME() for unimplemented index buffer offsets. We do not support index buffer offsets for indirect draws. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/drawprim.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c index a7ca748..f1d57dc 100644 --- a/dlls/wined3d/drawprim.c +++ b/dlls/wined3d/drawprim.c @@ -654,6 +654,8 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s if (idx_size) { GLenum idx_type = idx_size == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT; + if (state->index_offset) + FIXME("Ignoring index offset %u.\n", state->index_offset); GL_EXTCALL(glDrawElementsIndirect(state->gl_primitive_type, idx_type, (void *)(GLintptr)parameters->u.indirect.offset)); }