Module: vkd3d Branch: master Commit: 4529fbe57f883e88d6185d8d27ebe46fd86977c1 URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=4529fbe57f883e88d6185d8d... Author: Zebediah Figura <zfigura(a)codeweavers.com> Date: Fri Jan 21 22:22:28 2022 +0100 vkd3d-shader/hlsl: Do not calculate a buffer offset for object variables. Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d-shader/hlsl_codegen.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index 17d5800..e19b204 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -1506,7 +1506,7 @@ static void allocate_buffers(struct hlsl_ctx *ctx) LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry) { - if (var->is_uniform) + if (var->is_uniform && var->data_type->type != HLSL_CLASS_OBJECT) { if (var->is_param) var->buffer = ctx->params_buffer;