Module: vkd3d Branch: master Commit: 6dace4a8be7bba174be2dc1acbd495697f07f5af URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=6dace4a8be7bba174be2dc1a... Author: Zebediah Figura <zfigura(a)codeweavers.com> Date: Tue May 26 15:16:41 2020 -0500 vkd3d-shader: Read the resource index from idx[1] instead of idx[0] when looking up SM5.1 bindings. We still use the first index to uniquely identify the register in vkd3d_symbol, only changing which field is used to declare it. This patch does not handle descriptor arrays. Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d-shader/dxbc.c | 18 ++++++++++++++++ libs/vkd3d-shader/spirv.c | 35 ++++++++++++++++---------------- libs/vkd3d-shader/vkd3d_shader_private.h | 10 ++++----- 3 files changed, 41 insertions(+), 22 deletions(-) Diff: https://source.winehq.org/git/vkd3d.git/?a=commitdiff;h=6dace4a8be7bba174be2...