Module: wine Branch: master Commit: 26aa82416f48ae4e220af8b35c43ad0c850e8254 URL: http://source.winehq.org/git/wine.git/?a=commit;h=26aa82416f48ae4e220af8b35c... Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Fri Dec 9 11:30:46 2016 +0100 wined3d: Add suport for 2D array texture UAVs. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/glsl_shader.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index a800939..d1c0a95 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2135,6 +2135,10 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont image_type = "image3D"; break; + case WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY: + image_type = "image2DArray"; + break; + default: image_type = "unsupported_image"; FIXME("Unhandled resource type %#x.\n", reg_maps->uav_resource_info[i].type);