19 Sep
2025
19 Sep
'25
10:54 a.m.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: 52b9aa41 by Giovanni Mascellani at 2025-09-19T12:48:50+02:00 vkd3d-shader/ir: Fix r0 allocation for PS 1.x shaders. In order to allocate it properly we have to ensure it is the first register to be processed. The current algorithm fails to do so, so a more explicit approach is introduced. - - - - - 1 changed file: - libs/vkd3d-shader/ir.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/52b9aa416bb4e8be2fb6e28ffd1234... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/52b9aa416bb4e8be2fb6e28ffd1234... You're receiving this email because of your account on gitlab.winehq.org.